The Blame Game: Ex-Firewalk Developers Divided Over Concord's Premature Sunset
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- September 10, 2025
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The gaming world recently witnessed another high-profile project stumble before it could even run. Sony's much-anticipated multiplayer shooter, Concord, developed by Firewalk Studios, met an abrupt and ignominious end following a disastrous open beta. Far from a mere critical reception, the game was effectively sunset by Sony before its official launch, leading to the unfortunate shuttering of Firewalk Studios and significant layoffs.
Now, in the wake of this sudden collapse, former developers are left grappling with the 'why,' and their answers are sharply, painfully divided.
The post-mortem at Firewalk Studios reveals two distinct, often conflicting, narratives concerning where the fault truly lies for Concord's untimely demise.
Each perspective offers a glimpse into the immense pressures, internal struggles, and external forces that can shape the fate of a multi-million-dollar video game.
One camp of former Firewalk developers points a firm finger at Sony. Their arguments center on what they perceive as gross mismanagement and a fundamental misunderstanding of the game's potential.
According to this viewpoint, Sony pushed for a rushed open beta, despite internal warnings that the game wasn't ready to face the public eye. This expedited timeline, combined with what was described as a poor and confused marketing strategy, effectively doomed Concord from the start. Developers claim that Sony failed to properly communicate the game's unique identity or build any meaningful hype, leaving it to flounder without a clear vision in the competitive 'hero shooter' market.
The sentiment from this group is that Concord, at its core, possessed a solid foundation but was never given the necessary time, support, or proper introduction to flourish. They suggest that the game's high development budget, reportedly around $100 million, only amplified the pressure, leading to panicked decisions rather than strategic ones.
However, another faction of ex-Firewalk developers offers a starkly different diagnosis, turning the gaze inward towards the studio itself.
This group contends that the root causes of Concord's failure were internal, stemming from a lack of clear vision and direction throughout the development process. They highlight instances of 'feature creep' and a struggle to solidify compelling gameplay loops that could genuinely differentiate Concord from established giants like Overwatch or Valorant.
From this perspective, the game simply wasn't strong enough on its own merits to carve out a niche. They suggest that while external factors undoubtedly played a role, Firewalk Studios ultimately failed to create a product that could stand up to scrutiny, especially given the crowded landscape of multiplayer shooters.
The inability to adapt and pivot effectively, coupled with an unclear unique selling proposition, sealed its fate long before the open beta.
The tragic outcome for Concord serves as a potent, if painful, reminder of the unforgiving nature of the video game industry. With sky-high development costs and an increasingly discerning player base, the stakes are higher than ever for new intellectual properties.
Whether the blame lies primarily with publisher missteps, internal creative stumbles, or a combination of both, the result is the same: a promising concept, a dedicated team, and significant investment all reduced to a cautionary tale. For the developers who poured their passion into Concord, the search for answers continues, leaving behind a complex web of blame, disappointment, and unanswered questions in the wake of a premature sunset.
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