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Sony's Live-Service Ambitions Hit Another Snag as Fairgame$ Creative Director Departs Haven Studios

  • Nishadil
  • September 02, 2025
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  • 2 minutes read
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Sony's Live-Service Ambitions Hit Another Snag as Fairgame$ Creative Director Departs Haven Studios

Sony's ambitious pursuit of the live-service gaming market appears to have hit yet another bump in the road. Reports confirm that Sebastien Puel, the creative director for Haven Studios' upcoming PlayStation exclusive, Fairgame$, has departed the development team. This significant exit adds to a growing list of challenges and re-evaluations plaguing Sony's strategy to launch a substantial lineup of live-service titles.

Puel's departure, initially noted on his LinkedIn profile before being widely reported, marks a pivotal moment for a project that has remained largely under wraps since its initial reveal.

Fairgame$, a new IP described as a "PvP heist game," is being developed by Haven Studios, the Montréal-based team founded by industry veteran Jade Raymond. Sony acquired Haven Studios in 2022, solidifying their commitment to fostering new live-service experiences.

However, the path to live-service dominance for PlayStation has been anything but smooth.

This latest development follows a series of high-profile setbacks. Earlier this year, Naughty Dog confirmed the cancellation of The Last of Us Online, a highly anticipated multiplayer project. Adding to the unease, reports emerged detailing internal struggles and a shift in direction at Bungie, the studio behind Destiny 2, which Sony acquired for a staggering $3.6 billion.

Further intensifying concerns, recent reports from Kotaku suggest that PlayStation has scaled back its live-service plans, with substantial budget cuts and the cancellation of multiple unannounced projects from its original target of launching 12 live-service games by March 2026.

Sebastien Puel brought a wealth of experience to Haven Studios, having previously held senior positions at Ubisoft and PlayStation.

His background made him a seemingly ideal fit to steer a new live-service IP. The departure of a creative director often signals significant shifts in a project's vision, development pipeline, or even internal challenges. While the exact reasons for Puel's exit remain undisclosed, its timing casts a shadow over the future trajectory of Fairgame$ and, by extension, Sony's broader live-service ambitions.

The gaming industry is increasingly competitive, with live-service games requiring sustained engagement, meticulous planning, and robust post-launch support.

Sony's aggressive push into this sector was seen as a strategic move to diversify its portfolio beyond critically acclaimed, but finite, single-player experiences. Yet, the successive hurdles faced—from project cancellations to leadership changes—raise pertinent questions about the feasibility and execution of this strategy.

As PlayStation fans await more concrete details on Fairgame$ and other upcoming live-service titles, the departure of key talent like Puel serves as a stark reminder of the inherent complexities and risks involved in developing and sustaining long-term online games.

The road ahead for Sony's live-service aspirations remains uncertain, and how Haven Studios navigates this change will be crucial for Fairgame$'s eventual success.

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