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The Shifting Sands of Skylines: A Developer Switch-Up Signals a New Era for the Troubled City-Builder

  • Nishadil
  • November 18, 2025
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  • 4 minutes read
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The Shifting Sands of Skylines: A Developer Switch-Up Signals a New Era for the Troubled City-Builder

It’s been a bit of a bumpy ride, hasn't it? Two years, in truth, since Cities: Skylines 2 first graced our screens—or rather, limped onto them, for many. What was supposed to be the triumphant successor to a beloved city-building titan quickly became, well, a bit of a mess. Performance issues, missing features, and a console release that seemed perpetually out of reach have plagued the game and its original developer, Colossal Order.

But now, a significant tremor has run through the digital landscape of city planning. Publisher Paradox Interactive, the folks behind this ambitious endeavor, have made a rather dramatic move: they’re bringing in a whole new studio. Yes, you heard that right. Tantalus Media, a name you might recognize from various ports and co-development projects, is stepping in to lend a very serious hand, effectively taking the reins on Cities: Skylines 2's future development and, crucially, those ever-elusive console versions.

Think about it for a moment. This isn't just a minor reshuffle; it's a major statement. Colossal Order, the brilliant minds who gave us the original Cities: Skylines and its sequel, will now be focusing primarily on refining the existing PC version, delivering bug fixes, and crafting new DLC. And that's important, vital even, for the game’s core audience. But Tantalus? They’re being tasked with the unenviable, yet utterly essential, job of finally stabilizing Cities: Skylines 2 for consoles—Xbox Series X/S and PlayStation 5—and then, one presumes, charting its course for years to come. It’s a huge vote of confidence, or perhaps, an acknowledgment of just how much work remains.

The console situation has been a particularly sore point, hasn’t it? Repeated delays, vague promises, and a seemingly endless wait have tested the patience of many a console-bound mayor. You could say it’s been the elephant in the room, lumbering around, reminding everyone that a significant chunk of the player base has been left waiting in the wings. So, the hope, the very real, tangible hope, is that Tantalus Media, with their experience in porting and optimization, can finally get these versions across the finish line, delivering a smooth, enjoyable experience that lives up to the Skylines name.

So, where does this leave us? With a sense of cautious optimism, I'd suggest. This is a chance for a fresh perspective, a new pair of eyes, if you will, to tackle the deep-seated challenges that have held Cities: Skylines 2 back. It's an admission, perhaps, that sometimes even the most dedicated teams need a helping hand, or even a full baton pass, to truly realize a grand vision. And honestly, for a game that many of us wanted to love, and still do, a new chapter might just be exactly what the city doctor ordered.

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