The Next Ascent: What Elden Ring 2 Needs to Truly Master the Lands Between
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- January 04, 2026
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Elden Ring 2: Imagining the Imperfections Perfected and the Future of the Tarnished
Elden Ring captivated millions, but even a masterpiece has room to grow. As we dream of a sequel, what essential improvements and fixes would truly elevate Elden Ring 2?
Ah, Elden Ring. What a magnificent beast of a game, wasn't it? FromSoftware truly outdid themselves, crafting a sprawling, enigmatic world that sucked us all in for hundreds of hours. It delivered on so many fronts, blending the brutal challenge of a Soulsborne title with an unprecedented sense of open-world freedom. Yet, even in its undeniable grandeur, there were certainly a few bumps along the winding roads of the Lands Between. As whispers and dreams of an Elden Ring 2 start to drift through the gaming ether, it's only natural to wonder: how could they possibly top it? And more importantly, what crucial lessons should FromSoftware carry forward, improving upon those few imperfections?
Let's be frank, one of the most consistent points of contention for many players revolved around those infamous boss runbacks. While it's a signature of the genre to face a challenge repeatedly, some of Elden Ring's treks back to the fog gate felt… well, just a tad punitive, didn't they? Especially for those epic, multi-phase encounters. Having a Stake of Marika or a more conveniently placed Site of Grace right outside a boss arena would be a monumental quality-of-life improvement. It's about respecting the player's time, letting us focus on the fight itself rather than dreading the journey back.
Then there's the matter of quest design, which, while brilliantly obtuse for some, left many feeling a bit lost. Elden Ring's narrative unfolds through environmental storytelling, cryptic NPC dialogue, and item descriptions, which is fantastic for lore hounds. But for tracking actual character questlines, it could be a real head-scratcher. NPCs vanish without a trace, quest progression can be accidentally blocked, and often, you'd only realize you'd missed a crucial step hours later. A gentle, optional quest log – perhaps one that only updates when you explicitly interact with an NPC or find a specific item – could offer just enough guidance without sacrificing the game's core exploratory spirit. We want to discover, not constantly consult the wiki, you know?
The open world itself, while breathtakingly vast, occasionally suffered from stretches of emptiness or repetitive dungeon layouts. There's a magic to stumbling upon a hidden cave or a new Evergaol, absolutely. But sometimes, those dungeons felt a little too similar, a copy-pasted layout with a different coat of paint. For a sequel, imagine a world that feels even more densely packed with unique points of interest, more varied mini-dungeons, and perhaps even dynamic world events that make traversing the landscape a consistently fresh experience. Every corner should hint at a story, every ruin a unique secret, pushing back against any sense of formula.
What about the mechanics already in place? The crafting system, for example, felt surprisingly underutilized for many. While useful in a pinch, it rarely felt essential, especially as players progressed and found more potent pre-made items. Giving crafting more weight, perhaps by making certain powerful consumables or unique weapon buffs only obtainable through it, could encourage players to truly engage with gathering materials. Similarly, Spirit Ashes, while a brilliant addition, sometimes felt a little unbalanced, with a few becoming overwhelmingly dominant while others barely saw any use. A thoughtful rebalance, making more Spirit Ashes viable for various encounters, would be a welcome tweak.
And let's not forget New Game Plus. Currently, it's largely just a scaling up of enemies and rewards, which, while fun for a while, doesn't really offer much in the way of novel replayability. Imagine if Elden Ring 2's NG+ introduced genuinely new enemy placements, altered boss attack patterns, or even slight variations in quest outcomes. Giving players a real incentive to dive back in, beyond just chasing different endings, would truly extend the life of an already expansive game. Perhaps even some exclusive items or areas only accessible in subsequent playthroughs!
Finally, we absolutely must talk about performance. For many, particularly PC players, Elden Ring's launch was marred by stuttering, frame rate drops, and optimization issues. While patches certainly improved things, it was a rough start. For a sequel, a rock-solid, optimized launch across all platforms is paramount. It’s about ensuring that the incredible artistic vision and challenging gameplay aren’t undermined by technical hiccups. Stable frame rates and smooth gameplay should be a given from day one, allowing everyone to immerse themselves fully in the next epic journey without distraction.
Ultimately, Elden Ring 2 has the monumental task of building on one of the greatest games of its generation. It’s an exciting prospect, one that promises another journey into a world both beautiful and brutal. By addressing these areas—streamlining frustrations, enriching existing mechanics, and ensuring technical excellence—FromSoftware could truly perfect their open-world formula, delivering a sequel that not only lives up to its predecessor but perhaps, in its own unique way, even surpasses it. We, the Tarnished, are ready for the next call to adventure, hopefully with fewer long walks back to our doom!
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