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Obsidian Director Josh Sawyer Reveals Deep-Seated Job Insecurity in Gaming Industry, Citing "Worse Than Ever" Conditions

  • Nishadil
  • October 11, 2025
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  • 2 minutes read
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Obsidian Director Josh Sawyer Reveals Deep-Seated Job Insecurity in Gaming Industry, Citing "Worse Than Ever" Conditions

In an industry often perceived as a dream career path, a stark reality check has been delivered by one of its most respected figures. Josh Sawyer, a veteran director at Obsidian Entertainment—the brilliant mind behind critically acclaimed titles like Fallout: New Vegas, Pillars of Eternity, and Pentiment—recently peeled back the curtain on a deeply unsettling aspect of game development: profound job insecurity, even for those at the pinnacle of their craft.

Taking to social media, Sawyer confessed that despite dedicating 26 years to the gaming world, he has "never really felt secure in a job." What's more alarming is his assessment of the current climate, which he describes as "worse than ever now." This candid admission from someone with his pedigree sends ripples through a community already reeling from a relentless wave of instability.

Sawyer's concerns aren't just personal anxieties; they reflect a pervasive crisis.

He pointed directly to "the constant cycle of layoffs, studio closures, and project cancellations" as key contributors to this unprecedented precarity. These aren't isolated incidents but a systemic pattern that has seen thousands of talented individuals lose their livelihoods in recent years, regardless of their experience or the success of their previous projects.

Adding another layer to this grim picture, Sawyer highlighted the escalating risk aversion among publishers.

In an increasingly competitive and cost-conscious market, securing funding for innovative or niche projects has become a Herculean task. Publishers are less willing to take chances, often prioritizing established franchises or 'safe' bets, leaving many creative teams in a constant state of uncertainty, struggling to get their visions off the ground or keep their studios afloat.

It's a perplexing paradox: the gaming industry continues to expand, generating billions in revenue, yet the very people who build these digital worlds are constantly looking over their shoulders.

This dichotomy underscores a fundamental flaw in the industry's structure, where immense corporate wealth often stands in stark contrast to the precarious employment conditions of its workforce.

The recent spate of layoffs across major players like Microsoft—impacting Xbox, Bethesda, and Activision Blizzard—serves as a brutal reminder of this reality.

Even highly successful studios and established development teams are not immune to the axe. Sawyer's remarks echo the sentiments of countless developers who have witnessed colleagues, friends, and even themselves caught in the crosshairs of corporate restructuring and economic shifts.

Further emphasizing his point, Sawyer articulated that even shipping a successful game offers no guarantee of long-term stability.

The continuous drive for "infinite growth," coupled with frequent mergers and acquisitions, creates a volatile environment where jobs can disappear overnight, irrespective of individual or team performance. This sentiment challenges the long-held belief that talent and success inherently lead to security in the industry.

Sawyer's poignant revelation serves as a powerful, sobering call to attention.

It forces a conversation not just about the games we play, but about the unsustainable conditions faced by those who pour their passion and skill into creating them. His words are a crucial reminder that beneath the polished facade of the gaming world lies a human story of persistent struggle for stability, even for its most celebrated architects.

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