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From Java's Embrace to Rust's Rigor: A JVM Engineer's Deep Dive into Building a Toy JVM

  • Nishadil
  • November 29, 2025
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  • 6 minutes read
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From Java's Embrace to Rust's Rigor: A JVM Engineer's Deep Dive into Building a Toy JVM

My First Real Rust Project: A JVM Engineer's Odyssey Building a Toy JVM from Scratch

Embarking on a challenging yet rewarding journey, a seasoned JVM engineer recounts the trials and triumphs of building a toy Java Virtual Machine using Rust. This project became a crucible for learning Rust's unique paradigms, from its formidable borrow checker to managing object lifecycles and concurrency.

There comes a moment in every developer's journey, especially after years steeped in a particular ecosystem, when a new language beckons. For me, a veteran JVM engineer, that call came from Rust. It wasn't just a fleeting curiosity; it was a desire to truly understand what made this much-lauded language tick, beyond the surface-level tutorials. And what better way to dive deep, I thought, than to tackle a project where I already understood the intricate "what" – building a toy Java Virtual Machine (JVM) – and then learn the "how" in Rust.

The transition, I won't lie, was less like a gentle stroll and more like being plunged headfirst into a cold, exhilarating river. Having spent countless hours navigating the comfortable, garbage-collected waters of Java, with its sophisticated IDEs and unparalleled debugging tools, Rust felt… raw. Suddenly, the borrow checker wasn't just a concept I'd read about; it was a tireless, unyielding gatekeeper, demanding meticulous attention to memory ownership and lifetimes. It forced a paradigm shift, pushing me to think about resource management in a way I hadn't needed to in years, a challenging but ultimately transformative experience.

At its heart, any JVM, even a toy one, needs several foundational pieces to hum to life. We're talking about a class loader, responsible for bringing bytecode into our runtime; an interpreter, the workhorse that deciphers and executes those instructions; a meticulously organized runtime data area for managing threads, stacks, and method frames; and, of course, an object heap, where instances of our classes will live and breathe. Each component presented its own unique set of puzzles, particularly when translated into Rust's stringent rules.

One of the earliest architectural decisions revolved around representing the constant pool – a crucial structure holding various constants, method references, and string literals within a class file. In Java, this might be handled with a polymorphic hierarchy, but in Rust, the solution needed to respect ownership and allow for both shared access and internal mutability where necessary. My approach evolved into using an enum for the different constant types, often combined with Rc<RefCell<dyn Trait>> for dynamic dispatch and shared ownership of complex, mutable constant pool entries. It felt a bit like juggling, ensuring every piece had its proper handle and wasn't dropped or double-freed.

Then came the object heap, the very bedrock where our JVM's "objects" would reside. In Java, you simply new an object, and the garbage collector handles the rest. In Rust, it’s a much more explicit dance. I opted for a strategy involving Arc<RefCell<JVMObject>>. The Arc (Atomic Reference Counted) allowed multiple parts of the program to share ownership of an object safely across threads, while RefCell provided the interior mutability needed for an object's fields to change during its lifetime. It was a potent combination, giving me fine-grained control that felt both powerful and, at times, incredibly demanding.

Every time a method is invoked in our toy JVM, a new execution frame springs into existence. This ephemeral structure acts as the method's private workspace, holding its local variables and a temporary operand stack. It’s where the actual computation happens, where values are pushed, popped, and manipulated according to the bytecode instructions. Managing these frames efficiently, pushing them onto a call stack and then popping them off upon method completion, was fundamental to simulating the flow of control within our miniature Java world.

For the class loader, the goal was to parse bytecode and produce JVMClass objects. Once loaded, this class data needed to be readily accessible to all threads and objects, but critically, it should be immutable after initialization. Enter Arc<RwLock<JVMClass>>. Arc once again provided shared ownership, while the RwLock (Read-Write Lock) allowed for safe, concurrent access. Multiple threads could read the class data simultaneously without issue, but only one thread could write (during the initial loading phase), ensuring data integrity. It’s Rust’s elegant way of tackling shared, thread-safe data structures without relying on a global interpreter lock or complex manual synchronization.

A smaller, yet surprisingly impactful detail, was string interning. In Java, string literals often point to the same underlying string object in memory for efficiency. Replicating this in Rust meant ensuring that string references within the constant pool, and ultimately in our JVMObject instances, would indeed refer to canonical, unique strings. This involved a global map to store and retrieve unique string instances, making our toy JVM just a little bit more efficient and authentic to its inspiration.

And then there was debugging. Oh, debugging! After years of stepping through Java code with surgical precision using feature-rich IDE debuggers, Rust's debugging landscape, particularly for a project this intricate, felt like a journey back in time. For the most part, I found myself relying heavily on println! statements, strategically sprinkled throughout the code like breadcrumbs. It wasn't always pretty, and it certainly tested my patience, but it forced a deeper understanding of the code's flow than perhaps a GUI debugger ever would have.

Building this toy JVM in Rust was, without a shadow of a doubt, one of the most challenging and ultimately rewarding projects I've ever undertaken. It was a baptism by fire, forcing me to confront Rust's unique philosophies – the borrow checker, ownership, lifetimes, and explicit concurrency – head-on. The initial resistance gradually gave way to understanding, and then, dare I say, appreciation. Rust is a formidable language, designed with precision and performance in mind, and while it demands a steeper learning curve from those accustomed to higher-level abstractions, the control and guarantees it offers for system-level programming are truly unparalleled. I walked away from this project not just with a working (albeit tiny) JVM, but with a profound respect for Rust and a transformed perspective on how I approach software design.

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