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Embracer Group CEO: Players Demand Soul, Not Soulless AI-Generated Quests

  • Nishadil
  • September 25, 2025
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  • 3 minutes read
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Embracer Group CEO: Players Demand Soul, Not Soulless AI-Generated Quests

The gaming world is abuzz with discussions about artificial intelligence, but Embracer Group's CEO, Lars Wingefors, is pumping the brakes on the hype, delivering a clear message: players crave soul, not soulless, AI-generated quests. In a recent earnings call, Wingefors articulated a cautious yet firm stance, emphasizing that while AI can be a powerful tool, it should never overshadow the irreplaceable spark of human creativity that makes games truly special.

Wingefors acknowledged AI's potential to assist in various aspects of game development, such as debugging, quality assurance, and even generating certain assets or animations.

He sees a future where AI can streamline mundane tasks, freeing up human developers to focus on what they do best: innovating, storytelling, and crafting unique gameplay mechanics. However, his core concern lies with the prospect of AI being used to churn out vast quantities of "generic side quests" that lack depth, originality, and the emotional resonance players have come to expect.

"I think players don't want generic soulless side quests created by AI," Wingefors stated, cutting straight to the heart of the matter.

This sentiment underscores a broader industry fear: that the allure of efficiency might tempt developers to sacrifice artistic integrity for sheer volume. The risk, as Wingefors perceives it, is a deluge of content that feels bland, repetitive, and ultimately, forgettable.

The Embracer CEO's comments highlight a critical distinction between AI as a utility and AI as a creative replacement.

While AI can analyze data, follow patterns, and generate variations, it currently lacks the capacity for genuine empathy, nuanced storytelling, or the serendipitous flashes of inspiration that define truly great game design. Human creators infuse games with their experiences, perspectives, and passions, elements that resonate deeply with players and forge lasting connections.

For Wingefors, the focus remains firmly on the player experience.

He champions games that offer meaningful narratives, challenging gameplay, and memorable characters – elements that are inherently difficult, if not impossible, for current AI systems to replicate with the same level of quality. The message is clear: while embracing technological advancements, the industry must never lose sight of the human element that breathes life into virtual worlds.

In an era where technology is rapidly evolving, Wingefors's perspective serves as a vital reminder.

The future of gaming, he suggests, doesn't lie in a factory line of AI-generated content, but in the continued celebration and empowerment of human ingenuity. Players, it seems, are indeed looking for experiences with a heart, and that heart, for now, remains firmly rooted in human hands.

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