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EA's Latest Stunt: $35 for a Cardboard Skin, Plus 40 Minutes of Crashes!

  • Nishadil
  • October 10, 2025
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  • 2 minutes read
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EA's Latest Stunt: $35 for a Cardboard Skin, Plus 40 Minutes of Crashes!

In a move that has left many gamers scratching their heads, Electronic Arts (EA) is reportedly charging a staggering $35 for a single cosmetic item in its new Skate game: a cardboard cutout of Isaac Clarke from Dead Space. What's worse, verifying this exorbitant price point proved to be a frustrating ordeal, plagued by persistent game crashes that wasted nearly an hour of one player's time.

The item in question is a seemingly simple, low-effort cosmetic – a wearable cardboard box adorned with the likeness of Isaac Clarke's iconic helmet.

While Dead Space fans might appreciate the nod, the price tag associated with this digital accessory has ignited a firestorm of criticism. For perspective, $35 is often enough to purchase a full-fledged indie title, or even contribute significantly towards a new AAA game during sales events.

To demand such a sum for what many perceive as a frivolous, easily replicable in-game item feels, at best, audacious.

The controversy surrounding the price is only amplified by the poor technical state of the game itself. The player attempting to confirm this price faced approximately 40 straight minutes of game crashes.

Imagine the frustration: not only is a developer asking for an unreasonable amount for a digital item, but the very act of trying to investigate or purchase it is hindered by fundamental instability. This experience paints a grim picture of either hurried development, inadequate testing, or a prioritization of monetization over player experience and game quality.

EA has long been a lightning rod for criticism regarding its microtransaction practices, from loot boxes to overpriced cosmetics.

This latest incident in Skate seems to follow a familiar pattern, reinforcing the perception among many in the gaming community that the company frequently pushes the boundaries of acceptable monetization. The 'free-to-play' model, while promising accessibility, often comes with hidden costs that can quickly dwarf the price of traditional premium titles, and Skate appears to be no exception.

This situation raises critical questions about the value proposition offered to players.

Is a novelty cardboard skin truly worth $35, especially when the game struggles with basic stability? For many, the answer is a resounding 'no'. It's a stark reminder that while cosmetic items can enhance a game, their pricing must align with perceived value and, crucially, the game's overall performance.

Until then, Skate players might find themselves paying a premium not just for a skin, but for a frustrating, crash-ridden journey to acquire it.

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