Borderlands 4: The Two Annoying Settings I *Desperately* Hope Get Fixed
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- September 21, 2025
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The Borderlands universe is a vibrant, chaotic symphony of explosions, absurd humor, and an endless pursuit of better loot. As we eagerly await the inevitable arrival of Borderlands 4, the whispers of new Vault Hunters and uncharted planets fill the air. Yet, for many veteran players, a quiet, persistent hope lingers: that Gearbox will finally address two glaring quality-of-life issues that have plagued the series for far too long, turning exhilarating mayhem into moments of tedious frustration.
First up on the chopping block is the archaic, utterly baffling decision to not include an auto-pickup feature for essential items like cash, ammo, and vital resources.
Imagine this: you've just obliterated a horde of psychos, your screen awash with numbers and effects. The dust settles, revealing a glorious explosion of currency and ammunition. What's your next move? You spend the next fifteen seconds meticulously running over every single coin and bullet pack, mashing your interact button.
In a fast-paced looter-shooter where momentum is key, this isn't engaging; it's a chore. Other games in the genre, even those less focused on looting specific items, have perfected auto-pickup for common resources. Destiny does it. Diablo does it. Even Borderlands' own Wonderlands offered a ring that provided a limited form of it.
Why are we still individually picking up every dollar on Pandora? It breaks the flow, adds unnecessary friction, and frankly, it's just plain annoying. Borderlands 4 needs to implement a robust, comprehensive auto-pickup system for all non-unique, common resources. Let us focus on the epic battles and the hunt for legendary gear, not on vacuuming up loose change.
The second major overhaul Borderlands 4 desperately needs revolves around its co-op loot system.
For years, playing with friends has meant dealing with a shared loot pool visible to everyone. While on paper this might sound like a fun, competitive element, in practice, it often leads to "loot ninjas" snatching your hard-earned legendary, or awkward stand-offs where everyone waits politely for others to inspect their drops.
It creates unnecessary tension and can detract from the collaborative spirit of playing with friends. The solution is simple, elegant, and already proven effective in countless other multiplayer titles: instanced loot. Each player should see their own unique drops. When a boss explodes, or a chest opens, the loot that appears on your screen is specifically for you.
This doesn't remove the fun of trading or sharing with friends; it simply removes the inherent friction and potential for conflict that the current system introduces. Imagine the freedom of not having to race your buddy to that shiny orange drop, or the peace of mind knowing your perfectly rolled weapon won't disappear because someone else saw it first.
Instanced loot would make co-op play infinitely smoother, more enjoyable, and far less prone to petty squabbles.
Borderlands has always been a series defined by its bold choices and unforgettable characters. But as the genre evolves, so too must the foundational mechanics that govern player experience.
Addressing these two critical settings – implementing robust auto-pickup for essentials and shifting to instanced loot for co-op play – would not only eradicate long-standing annoyances but would also elevate Borderlands 4 into an even more seamless, engaging, and ultimately, more beloved experience for Vault Hunters old and new.
Here's hoping Gearbox is listening.
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