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Alan Wake 2 Owes Its Existence to Epic Games Publishing, Says Remedy

  • Nishadil
  • January 23, 2026
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  • 3 minutes read
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Alan Wake 2 Owes Its Existence to Epic Games Publishing, Says Remedy

Remedy Entertainment: 'No Alan Wake 2 Without Epic Publishing' – A Look at Fair Developer Deals

Remedy Entertainment credits Epic Games Publishing's fair and developer-friendly deal for making the critically acclaimed Alan Wake 2 a reality, highlighting the crucial role of equitable revenue splits in game development.

It’s a stark, perhaps even a little dramatic, statement, but according to Remedy Entertainment, the masterminds behind the recently released psychological horror gem Alan Wake 2, the game simply wouldn't have seen the light of day without the significant backing of Epic Games Publishing. This isn't just a casual remark; it's a profound insight into the modern economics of game development, especially for titles that are both ambitious and, let's be honest, a touch niche.

Think about it: crafting a meticulously detailed, narrative-driven experience like Alan Wake 2 requires a substantial budget, often pushing into the tens of millions. Yet, despite its critical acclaim and dedicated cult following, the Alan Wake series has always occupied a particular corner of the gaming landscape, not necessarily a guaranteed blockbuster. This combination—high budget, distinct appeal—often spells trouble in traditional publishing models, where risk aversion can stifle creativity.

Enter Epic Games Publishing. What sets them apart, as Remedy's communications director Thomas Puha has articulated, is a remarkably fair and developer-centric approach. We're talking about an 88/12 revenue split here, folks. That's a whopping 88% of the game's revenue going straight back to the developer, after Epic has recouped its initial investment. Compared to the often lopsided 50/50 or even 70/30 deals that are commonplace across the industry, it's nothing short of a breath of fresh air for studios.

Puha didn't mince words, describing their specific deal with Epic as 'very fair' to Remedy. He elaborated on the immense financial risk involved in developing such a high-fidelity, story-rich title, stressing that without Epic stepping in, the project likely would have been a non-starter. This isn't just about securing funds, either; it’s fundamentally about creative freedom and the ability to realize a vision without constant fear of financial ruin or external pressures compromising the artistic integrity that makes a game like Alan Wake 2 so special.

Remedy's overwhelmingly positive experience with Epic Games Publishing isn't just an isolated anecdote; it speaks volumes about the potential for alternative publishing models to foster innovation and allow more ambitious, unique titles to thrive. In an industry increasingly dominated by a few giants and a focus on established IPs, having a partner willing to take a chance on bold, original projects—and do so under equitable terms—is a genuine game-changer for independent and mid-tier studios looking to push boundaries.

Ultimately, the story of Alan Wake 2 isn't just a testament to Remedy's undeniable talent and perseverance, but also a compelling argument for the publishing model championed by Epic Games. It's a powerful reminder that sometimes, to bring truly special, high-quality experiences to players, the industry needs to rethink its traditional structures and embrace partnerships that genuinely empower creators. And for that, many gamers, ourselves included, are surely thankful for Epic's involvement.

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